Hello! My name is Alex, and I am a Game Producer - finding purpose in helping teams to realise their creative vision and making their dream games possible. I am passionate about leading with empathy, understanding the audience, and rallying teams towards iterating and delivering the best possible player experience.
I recently completed a 13-month placement as Producer Intern at Criterion Games (EA), where I contributed to the live service of Need for Speed Unbound - driving the racing game genre forward with an innovative PvPvE extraction mode and ridable Bikes for the first time in the franchise’s history, as well as bringing Battlefield back with the best-selling shooter of 2025 - Battlefield 6.
Currently, I am in my final year of studying Computer Gameplay Design and Production at the University of Staffordshire in the UK, where my capstone project is focused on inclusively developing games for visually impaired users. Looking ahead, I am excited by the opportunity to return to the games industry and continue developing great games within talented teams that embody a player-first mindset to development, so I may continue to learn and further grow in my role as a Producer.
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Testimonials
“Alex has been a Bethesda Community Volunteer Ambassador since the very start at QuakeCon Europe 2019; his passion and help there, alongside the Autumn Social Event and more, has been greatly appreciated. He is enthusiastic in his role, very approachable and knowledgeable, and is driven in his passion for the industry. Best wishes and thank you, Alex!”
Robert O’Neill, Community Manager (International) at Bethesda Softworks
"Having taught Alex on several university modules, they have demonstrated exceptional skills and passion for game production. Their ability to grasp design & production concepts are clearly coupled with a keen interest in the gaming industry. Aspiring to become a game producer, Alex has actively sought out opportunities to successfully lead teams on projects by exhibiting effective communication skills, ensuring that team members were aligned with project goals and deadlines, and is always willing to push their knowledge further on production pipelines. I can’t wait to see what future unfolds for them!"
Luke Haslett, Game Design Lecturer at Staffordshire University